The educational thoughts of Jason Epstein
THE PERSONAL VIEWS, OPINIONS AND COMMENTS CONTAINED HEREIN ARE SOLELY THOSE OF THE BLOG’S AUTHOR IN HIS PERSONAL CAPACITY, AND ARE NOT ENDORSED BY ANY OTHER PERSON OR ENTITY.
Cyber-ethics is the discipline of using appropriate and ethical behaviors and acknowledging moral duties and obligations pertaining to online environments and digital media. Part of the C3 Matrix developed by IKeepSafe for Digital Citizenship Education.
"Millions of people are leaving personal information online, much of which is cached and remains available via search engines even after the author has removed the web page... When people who are not the original intended audience – such as potential employers – find this information, it can have a major impact on their decision making process."
Schools should reflect the world we live in today. And we live in a social world. We need to teach students how to be effective collaborators in that world, how to interact with people around them, how to be engaged, informed twenty-first-century citizens.
Months before the newly hired teachers at Philadelphia's Science Leadership Academy (SLA) started their jobs, they began the consuming work of creating the high school of their dreams -- without meeting face to face. They articulated a vision, planned curriculum, designed assessment rubrics, debated discipline policies, and even hammered out daily schedules using the sort of networking tools -- messaging, file swapping, idea sharing, and blogging
The modern American school faces rough challenges. Budget cuts have caused ballooning class sizes, many teachers struggle with poorly motivated students, and in many schools a war is being waged on distracting technologies. In response, innovative educators are embracing social media to fight back against the onslaught of problems. Technologies such as Twitter and Skype offer ideal solutions as inexpensive tools of team-based education.
Part of a wider effort to use technology to extend learning beyond classroom walls and the six-hour school day. Internet buses may soon be hauling children to school in many other districts, particularly those with long bus routes. The company marketing the router, Autonet Mobile, says it has sold them to schools or districts in Florida, Missouri and Washington, D.C.
When a school or district decides to implement education technology into the curriculum, one of its overriding goals must be to create plans and policies for all members of the learning community to have equitable access and use. Appropriate funding and professional development represent the key means of supporting equitable access and use of technology to ensure technology literacy and to support meaningful learning for all students.
Digital Youth Network gives students tools to be engaged, articulate, critical and collaborative. Facilitate the ability to become creators – designers, builders & innovators – who can envision new possibilities.
"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation.
The Common Sense Media policy agenda aims to empower parents, teachers and young people themselves to take control of the media and technology in their lives, in order to help keep kids learning, thriving, and safe.\n\n * Promoting Digital Literacy and Citizenship - Key to 21st Century Learning and Online Safety.\n * Addressing the Major Public Health Issues Related to Media\n * Improving Consumer Tools and Ratings to Empower Families to Make Smarter Choices\n
Brainpop's new unit on Digital Citizenship covers topics like computer viruses, cyberbullying, blogs, copyright, digital etiquette, privacy, online safety, plagiarism, and social networking in their familiar format. And best off, it's all free.
When South African 7th graders, Shandre Lee Davids and Kirsten Goliath went to school on Friday morning, they might have told an inquiring family member of a whirlwind day ahead.
During the course of the school day, under the guidance of their English Teacher, Ms Lesego Raleholi, and accompanied by 17 more of their classmates, they interacted with educators and learners from Beijing, two cities on the East-coast of the USA and two other South African schools in Mafikeng and Cape Town respectively.
The annual Horizon Report identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame.
In 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within TSL, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world.
Many general education teachers are turning to differentiated instruction to help them meet their students' diverse learning needs. This Knowledge Brief explains how some standard technology resources already available at most schools — talking text, web resources, graphic organizers, and word processors — can be used to support more tailored instruction. It also tells readers where to find more technology tips
Well-integrated technology opens social networks for students and allows children to develop key social skills, according to two recent studies conducted by researchers at the University at Buffalo, State University of New York, and the University of Illinois at Urbana-Champaign.
Spotlight magazine showcases the projects and people funded by the MacArthur Foundation’s Digital Media and Learning Initiative and covers the intersections of technology and learning. We go beyond the research to show how digital media is being used in classrooms and programs around the world.
Teachable moment: In addition to the three important lessons, the teacher guided students through a process of creating and posting their own version of appropriate rules for cell phones in school. Over five dozen student comments are posted. Interesting stuff.
A plan for use of broadband infrastructure and services in advancing consumer welfare, public safety & homeland security, education, worker training and other national purposes as mandated by the American Recovery and Reinvestment Act.
Suggested classroom use (4th-10th grade): writing, literature, history, technology/computer teachers, character education, leadership classes. Additional use: school-wide assemblies, school broadcasts, district streaming, counselor sessions, “back to school” programs on cheating/plagiarism, college prep, in preperation for assigning a major writing assignment,
Dave, a fellow 8th grade classmate needs help from the Club. Someone in Mr. B’s class plagiarized their own paper—and since Mr. B has a bell curve it affects everyone. Dave’s grade is lowered and his parents are sending him to Boarding School! Adina’s Deck takes the case in order to help Dave get the grade he deserves. In this who-done-it, there are four main suspects, and the club needs to investigate each of their alibis to catch the cheater and save Dave. After a difficult case, the club learns about the true nature of plagiarism- and that doing things right the first time just might be a trustworthy solution.
A plan for use of broadband infrastructure and services in advancing consumer welfare, public safety & homeland security, education, worker training and other national purposes as mandated by the American Recovery and Reinvestment Act (ARRA).
addthis_pub = 'ALAMarketing'; 152 pages6" x 9"SoftcoverISBN-13: 978-0-8389-0886-0Year Published: 2004Libraries eager to serve the underserved teen-to-twenty-year-old market can make the library a cool place to hang out. All it takes are zines, according to the author, young adult librarian Julie Bartel. Zines and alternative press materials provide a unique bridge to appeal to disenfranchised youth, alienated by current collections.For librarians unfamiliar with the territory, or anxious to broaden their collection, veteran zinester Bartel establishes the context, history, and philosophy of zines, then ushers readers through an easy, do-it-yourself guide to creating a zine collection, including both print and electronic zines. While zines have their unique culture, they are also important within broader discussions of intellectual freedom and the Library Bill of Rights.Teen and young adult librarians, high school media specialists, and academic, reference, and adult services librarians will uncover answers to questions aboutthis new and growing literary genre:What is a zine and how does a library zine collection work?What are the pros and cons of having a zine collection in the library?When promoting zines, what appeals to patrons and non-library users alike?What is the best way to catalog and display?Where can libraries get zines and how much do they cost?Bartel shares these lessons and more from a major urban library zine collection, as well as a comprehensive directory of zine resources in this one-stop, one-of-a-kind guide.Table of ContentsFiguresPreface Part I: Philosophy, Arguments, and Background1. Welcome to the World of Zines 2. Zine Culture 101 3. Intellectual Freedom, the Library Bill of Rights, and Zines 4. To Collect or Not to Collect: The Whys and Wherefores 5. The Salt Lake City Public Library Zine Collection Part II: Zine Collections: A Do-It-Yourself Guide6. Getting Started 7. What Do You Do with Them Once You’ve Got Them? 8. Living Arrangements 9. Spreading the Word 10. Programming and OutreachPart III: Beyond the Printed Word11. Electronic Zine Culture: E-Zines, Blogs, and More Part IV: AppendixesA. Further Information B. How to Start Your Own Zine C. Review Zines D. Distros E. Zine Fairs and Conferences F. Zine Libraries G. Stores That Carry Zines H. Recommended Reading Index About the AuthorJulie Bartel is teen librarian and system-wide selector of teen materials and graphic novels at the Salt Lake City Public Library. A zinester herself, Bartel is founder and coordinator of the City Library Zine Collection, the oldest and largest in a public library. Her article, “The Salt Lake City Public Library Zine Collection,” published in Public Libraries, was awarded the Beginning Professional Award for Teen Services by the Mountain Plains Library Association. She holds her MLS from Syracuse University. Reviews
It’s hard enough to make sure the data you send and receive is safe when you’re at home or at work. But traveling brings a whole new set of hazards: from publicly accessible computers to unprotected wireless networks to crowded and pickpocket-plagued airports.
"Freedom to read can never be taken for granted. Even in Canada, a free country by world standards, books and magazines are banned at the border. Books are removed from the shelves in Canadian libraries, schools and bookstores every day. Free speech on the Internet is under attack. Few of these stories make headlines, but they affect the right of Canadians to decide for themselves what they choose to read."
Australian online safety site CyberNetrix offers computer-based activities that have been designed for secondary students from years seven to nine as a cross-curricula, cross-year level resource. There is a teacher guide and 11 downloadable student activities.
"Inconvenient Youth, a new non-profit, non-partisan network for and by teens has started recruiting and training young people to fight global warming, according to an Aug. 15 press release. Today the group launched with a three-day workshop on climate change at Stanford University attended by youth from around the world. "
Enter social video games as a solution — immersive environments that simulate real-world problems. Today, technologically eager schools are replacing textbook learning with social video games, and improving learning outcomes in the process. Here’s how they’re doing it.
Phoebe Prince was tormented by bullies at school and online. Here's what we can learn from her suicide. When working to prevent the new mix of bullying and cyberbulling, schools can look at the lessons learned from an earlier effort to stop the traditional, in-person kind of kid cruelty.